02 — Waveform Slicer
Every chop is a decision about time.
Drag slice markers to divide the break. Up to 16 slices.
Slices8
Duration2.00s
BPM90
Active—
BPM
90
03 — Chop Sequencer
The MPC Grid
Build a pattern. Humanize adds feel. Watch the machine breathe.
PADS — assign to sequence
STEP SEQUENCER — 16 steps
BPM
90
04 — Timestretch Visualizer
Bending Time Without Breaking Pitch
Observe how algorithms handle extreme stretch ratios. Artifacts emerge at the edges.
Stretch Ratio
1.00×
Algorithm
Ratio1.00×
Pitch±0.0 st
ArtifactsNone
AlgorithmPhase Vocoder
ORIGINAL
STRETCHED — 1.00×
05 — Crate Digging Explorer
The Vinyl Archive
Hover to inspect. Drag to the sample target. Classic breaks glow amber.
In Target—
Hover a record
Select a record from the crate to inspect it.
06 — Breakbeat Reconstruction
Anatomy of a Break
"This is how jungle was born." — A 6-second drum loop became a genre's skeleton.
Swing
0%
The Amen break: 6 seconds from 1969 that created drum & bass, jungle, and hip-hop as we know it.
07 — Sample Layering System
Three Channels, One Sound
Blend break, bass, and melody. Transient collisions marked in the master.
A — Break Loop
VOL
80
PITCH
0 st
B — Bass Hit
VOL
70
PITCH
0 st
C — Melody
VOL
60
PITCH
0 st
MASTER OUTPUT — Combined Signal + Transient Collisions
Collisions0
08 — Architects of the Sample
The Producers Who Built the Language
Eight figures whose approach to found sound changed music permanently.
DJ Premier
1989 — present · NYC
Chops jazz and soul into staccato, rhythmic loops. Signature scratch hooks over dusty 2-bar breaks. Uses the SP-1200 and MPC3000. Every sample becomes percussion as much as melody — he slices at the attack, not the note.
Illmatic · Moment of Truth · Hard to Earn
Pete Rock
1990 — present · Mount Vernon NY
Soul-drenched jazz flips from rare 45s. Deep crate-digger who finds obscure horn and piano loops, pitches them down, adds boom-bap drums and a 1-bar bassline. The melancholy sampling aesthetic — music that sounds like memory.
Mecca & the Soul Brother · All Souled Out
J Dilla
1974–2006 · Detroit
MPC3000 with the quantize off. Deliberately unquantized timing became "Dilla Time" — a layered polyrhythm where kick, snare, and sample exist in intentional tension. "Donuts" (2006): 31 tracks of pure sampled material, finished from a hospital bed. Changed the concept of feel in hip-hop.
Donuts · Voodoo · Ruff Draft
Marley Marl
1985 — present · Queensbridge NY
Discovered sampling drum hits (not loops) by accident when a snare triggered a sample of itself. First to build beats from individual sampled drum sounds rather than loop sections — the methodology that defines all subsequent hip-hop production.
In Control Vol.1 · The Juice Crew Anthology
Large Professor
1991 — present · Queens NY
Dense, sophisticated jazz sample arrangements. Extended loop structures pulled from rare LPs. Worked with Nas, Rakim, and A Tribe Called Quest during the early 90s creative peak. Known for building complete sonic environments from a single source record.
Illmatic sessions · The LP · 1st Class
The Bomb Squad
1987–1994 · Long Island NY
Hank Shocklee, Chuck D, Eric "Vietnam" Sadler. Layered 10–20 samples per track into dense, dissonant sonic collages. "Fight the Power" samples James Brown, Sly Stone, and 8 others simultaneously. Treated sampling as avant-garde composition before the legal crackdown made it impossible.
It Takes a Nation · Fear of a Black Planet
Madlib
1994 — present · Oxnard CA
Crate-digging across jazz, Brazilian, Afrobeat, Turkish psych, and library music. Prolific and eclectic — releases under 30+ aliases. With MF DOOM on "Madvillainy": loops as non-sequitur cinema. Sampling as world music scholarship conducted through a MPC in a bedroom.
Madvillainy · Quasimoto · Yessir Whatever
Amen Andrews (4hero)
1990–2000 · London
Jungle pioneer who took the Amen break and shredded it through timestretching, pitch-shifting, and granular processing. At 170BPM, the break becomes abstract percussion sculpture. Demonstrated that a 6-second drum loop could become the backbone of an entire genre's rhythmic vocabulary when treated as raw material rather than source.
Mr Kirk's Nightmare · Two Pages · Creating Patterns
09 — Glossary
The Language of Sampling
22 terms. The vocabulary of found sound and its transformations.
Amen Break
A 6-second drum solo from "Amen Brother" (The Winstons, 1969). Sampled in thousands of tracks; the rhythmic foundation of jungle, drum & bass, and hip-hop. The most sampled recording in history.
Bit Crush
Reducing the bit depth of a sample (from 16-bit to 8-bit) to introduce quantization distortion and digital grit. Characteristic of early samplers like the E-mu SP-1200 (12-bit) and Akai S950.
Breakbeat
A drum loop taken from the break section of a funk or soul record — where the drums play alone without other instruments. The founding element of hip-hop. DJ Kool Herc isolated and extended breaks using two copies of the same record in 1973.
Chop
To slice a sample into segments and rearrange them into a new rhythmic pattern. The foundational technique of MPC-based production. Each chop is a decision about which moment to preserve and when to place it in time.
Creative Commons
A flexible copyright licensing framework that allows creators to permit certain uses of their work (sampling, remixing, commercial use) without requiring individual clearance. An alternative to the all-rights-reserved default.
Crate Digging
Searching through vinyl records in physical crates — at record stores, thrift shops, estate sales — to find obscure source material. The practice is both methodology and ritual. DJ Shadow epitomizes crate-digging as a way of life.
Fair Use
A US copyright doctrine allowing limited use of copyrighted material without permission. Factors: purpose (commercial/educational), nature of work, amount used, market impact. Transformative use strengthens fair use claims but rarely fully protects samples.
Flip
Transforming a recognizable sample into something unrecognizable through chopping, pitching, filtering, and rearranging. The sample flip is considered the highest form of sampling artistry — the original becomes raw material, not a reference.
Ghost Note
A very soft, barely audible drum hit between main beats. In sampled breaks, ghost notes on the snare create the "breathe" between the 2 and 4 — the organic feel that makes a programmed beat sound human.
Granular Timestretch
A time-stretching algorithm that splits audio into short grains (10–100ms) and repeats or skips them to change duration without changing pitch. Creates characteristic smearing artifacts at extreme ratios. Used in Ableton's Complex/Texture modes.
Interpolation
Re-recording (not sampling) a portion of an original song with new musicians. Avoids master recording rights but still requires composition rights clearance. Legally and economically different from direct sampling.
Loop
A sample that repeats seamlessly — a fundamental building block of sampled music. The loop is sampling's base unit: a moment from someone else's time made permanent and recombined into something new.
MPC
Akai's MIDI Production Center. The dominant hip-hop production tool since 1988. The MPC60, MPC3000, and MPC2000XL define three generations of beat-making culture. J Dilla's MPC3000 timing redefined what "feel" means in rhythm.
One-Shot
A sample triggered once per hit, not looped — typically a drum sound (kick, snare, hi-hat). Building beats from one-shots rather than loops (Marley Marl's innovation) gave producers rhythmic control impossible with looped breaks.
Phase Vocoder
A frequency-domain time-stretching algorithm using Short-Time Fourier Transform (STFT). Analyzes and resynthesizes audio preserving spectral content. Higher quality than granular at moderate ratios; develops phase artifacts ("phasiness") at extremes.
Pitch Shift
Changing a sample's pitch without changing its duration. Requires a time-stretching algorithm operating inversely. Producers use pitch shift to fit samples into a song's key or to create harmonic variation from a single source.
Quantize
Snapping note and sample triggers to the nearest grid division. Over-quantization removes the human timing variations that create feel. J Dilla deliberately turned quantize off to preserve (and exaggerate) the natural drift between beats.
S950
Akai S950 — a 12-bit, 48kHz hardware sampler widely used in hip-hop and jungle production. Its limited bit depth creates a characteristic grittiness; early house and hip-hop producers treated this limitation as a feature, not a bug.
Sample Clearance
Legal permission obtained from both the master recording holder (label/artist) and composition rights holder (songwriter/publisher) to use a sample commercially. Post-1991, legally mandatory. Can cost tens of thousands of dollars or be refused entirely.
Swing
A timing pattern where even subdivisions are played slightly uneven — typically the second 16th note in a pair is delayed. MPC swing pushes off-beats back, creating the "bounce" that separates hip-hop from metronomic electronic music.
Timestretching
Changing a sample's duration without changing its pitch — allowing material recorded at any tempo to fit a new BPM. Algorithms include granular, phase vocoder, and formant-preserving methods. The key technology enabling sample-based production across tempos.
44.1kHz
Standard digital audio sample rate (44,100 samples per second). Derived from the Nyquist theorem: must be at least twice the highest audible frequency (20kHz). CD quality. Early samplers used lower rates (22kHz, 11kHz) producing characteristic digital degradation.