ACTUATOR
Device that produces physical output — motor, solenoid, speaker, light, servo — in response to control signals.
AMBIENT INTERACTION
System responses triggered by passive presence rather than explicit user actions.
BODY TRACKING
Real-time detection and analysis of human body position and movement within a capture space.
BLOB DETECTION
Computer vision technique that identifies regions of connected pixels representing distinct objects or persons.
DEPTH CAMERA
Sensor capturing per-pixel distance data (e.g. Kinect, RealSense, LiDAR). Enables 3D skeletal tracking.
FEEDBACK LOOP
Closed cycle of input → processing → output → perception that governs the quality of interactive experience.
FIRST MOVER PROBLEM
Social barrier in public installations: someone must go first before others will engage.
GESTURE RECOGNITION
Classification of intentional body movements as discrete commands or continuous control signals.
HRTF
Head-Related Transfer Function — filter simulating how ears perceive spatial audio in 3D space.
INFRARED
Light beyond visible spectrum (780nm+). Used for heat imaging, proximity sensing, and motion tracking in darkness.
INSTALLATION ART
Site-specific immersive artwork designed to transform spatial experience within a defined environment.
INTERACTIVITY
Bidirectional relationship between audience and system; the capacity for mutual influence and response.
LATENCY
Time delay between input event and system response. Below ~120ms feels immediate; above ~300ms breaks perceptual connection.
MAPPING
The defined relationship between a sensor value and an output parameter. Crucial creative decision in interaction design.
PARTICIPATORY DESIGN
Design methodology that involves future users in the creation process of the systems they will inhabit.
PHYSICAL COMPUTING
Creating systems that sense and respond to the physical world using microcontrollers, sensors, and actuators.
PROXIMITY
Measured distance between sensor and subject. Enables gradual, spatially-aware interaction design.
SENSOR
Device that detects physical phenomena — light, sound, distance, touch, temperature — and converts to electrical signal.
SKELETON TRACKING
Extraction of joint positions from depth data, representing the human body as an articulated skeletal model.
SPATIAL AUDIO
Sound design techniques that position audio sources in 3D space, responding to listener position and orientation.
TOUCHDESIGNER
Node-based visual programming environment for real-time interactive media, widely used in installations and performance.
TRIGGER
Threshold crossing that initiates a discrete event — the moment input passes from inaction to action.